A Game Of Sheep
Designed around the language and systems of bullying, 'A Game Of Sheep' puts the player in charge of a herd. As the sheep dog it is your job to keep the herd together, and protect them from wolves who attempt to split the herd up.
This project was a collaboration with Colin Brown and Stephanie Wang.
Want to Play?
There's a demo! And you can play it! Just go here: http://peter-slattery.com/work/game_of_sheep/game_of_sheep.html
The sheep are representative of a group of children, the dog, an authority figure and the wolves represent, both visually, and mechanically, the different forms of bullying found in anti-bullying literature today.
The characters in the game were designed to incorporate elements of Celtic illuminated manuscripts such as the Book of Kells, and the intricate knotwork found in them. We found that the movement of the sheep dog among the herd reflected the woven, zig-zag imagery of the knots. We used the knotwork to help define everything from the stylization of the characters to the textures on the ground.
While all three of us were heavily involved in the visual development of the entire game, I was primarily responsible for the design and implementation of the sheep, as well as the level geometry